Inferno Fireballs
Fugaso added Inferno Fireballs to its portfolio on 31 January 2024, and the game aims straight into our inferno pool. The published RTP is 96 %, with a cap of 6 500× the stake according to the rulebook. In our pool we have a total of 7 titles from Fugaso, so Inferno Fireballs is far from the studio's only attempt at the inferno theme. Game data ID 35187 in our pool export.
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Rasmus läser regelbladet så att du slipper — scroll inside the box
01Inferno Fireballs at a glance
Inferno Fireballs is the first in Fugaso's fireball series and appeared in the catalog den 31 januari 2024. Think an old-school one-armed bandit that's had a fire soul implanted: glowing balls instead of the usual sevens, and a collector engine that does the heavy lifting.
The data in our export reports 96 % theoretical return, high variance and a cap that stops at 6 500× the stake. Against the latter two, the feature sheet feels deliberately sparse — the focus is entirely on the orbs and collecting, nothing more.
Three entries fill the features sheet: a standalone bonus game, special bonus symbols, and a collect-and-lock round of the Hold & Win type. Sparsely populated, and that's the point.
02Theme and design
The symbols draw on the fruit machine's ABC — bell, cherry, grapes, lemon, orange, plum, watermelon — laid out on a muted black-and-blue background. Despite the traditional core, it's the game's fireballs that justify the inferno label.
No cast, no plot; just glowing tiles and a straightforward hook. The look is stripped-back and immediately readable, which suits a machine that wants to feel classic rather than narrative.
03How the game works
How many reels and rows the grid accommodates is not specified by Fugaso in our export — you'll need to read that detail directly in the game screen. The base spin works as expected: identical fruits along the rows pay out according to the title's own paytable.
The fireballs and bonus symbols are the ticket into the collector mode, and the entire drama revolves around them. What each tile pays in kronor and öre is shown in the game's paytable.
04Bonus features
The collection mode of the Hold & Win variety is the whole reason for the game's existence. When a sufficient number of balls stick they freeze in place and a series of re-spins looks for more, while the captured values are added. That's where the lion's share of the title's top-end potential resides.
Beside it is a separate bonus game as a second layer to reach. Exactly how many balls are required, how many re-spins you get and what the symbols are worth are stated in the game's paytable — I won't state them on a guess.
05RTP, volatility and max win
The stated return is a flat 96 %, i.e. right in the middle of the usual guideline, and applies over the long term rather than a single evening session. Variance is described as high, which fits a collector-style format where payouts are concentrated in the bonus round.
The cap is set to 6 500× the stake. Stable for such a scaled-down machine, even though the follow-up later ramps up both the bonus variety and the max win substantially.
06Who is it suitable for?
Inferno Fireballs is aimed at those who appreciate the collection chase in its purest form: balls, respins and a crystal-clear sub-goal, without reels or buy buttons to distract. A good first step for newcomers to the format.
If you want a broader feature set and a higher ceiling, the second one awaits, but the original stands firm thanks to its focus. The high variance still makes it bumpy — set a bankroll in advance and preferably try the free mode first.
In-game features
Themes
Game rules
The mechanics from the rulebook — point by point
Base game and symbols
Fugaso doesn't specify the board's exact layout in our export. The fruits trigger payouts according to the title's own schedule, and the coin values per tile are shown in the game's paytable.
The fireballs and bonus symbols trigger the collector mode as soon as enough of them land on the board at the same time.
Collection mode and bonus games
In the collect spin the captured balls are frozen while a series of respins looks for more, and the collected amounts are added together at the end. A stand-alone bonus game exists as a second route to payout.
The number of respins, the amounts of the tiles and the threshold to activate the mode are listed in the game's paytable and confirmed there. The listed RTP is 96 %, volatility is high and the ceiling is 6 500× the bet.
Payouts
The symbols and their roles
| Symbol | Role in the game | Payout |
|---|---|---|
| Jackpot symbol | Stacks up against Hold & Win and the jackpots | — |
| High-paying symbols | Theme symbols — highest-paying group | — |
| Middle symbols | Theme symbols, mid-tier | — |
| Low-value symbols | Card symbols, the lowest-paying group | — |
The payout table is populated after the play session — we do not publish multipliers we have not personally verified in the game's info panel.
How I played
The session that locks the rating
No slot receives its final rating from us without a proper session — base game, bonus hunting and preferably a bonus round on screen. The session for Inferno Fireballs är inbokad; gameplay notes and screenshots will be published here as soon as it has been completed.
Court rulings
Strengths, weaknesses and the editorial rating
Plus
- Max win 6 500× — a solid cap in the pool
- RTP 96 % in the standard version — above the pool average
- Hold & Win mode with respins
Cons
- High volatility — long dry spells included
- Short feature list compared to the pool's top titles
Rating based on the rule sheet and numbers; adjusted after the play session if the game over- or underdelivers.
Rasmus Hjortberg · Reviews
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