Inferno Fireballs 2
With Inferno Fireballs 2 Fugaso puts its own stamp on the inferno theme; the game was released 25 July 2024. The rule sheet lists RTP 96,1 % and a max win of 20 000× the stake — figures we take directly from the game's own documentation. In our pool we have a total of 7 titles from Fugaso, so Inferno Fireballs 2 is far from the studio's only attempt at the inferno theme. Game data ID 37523 in our pool export.
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Rasmus läser regelbladet så att du slipper — scroll inside the box
01Inferno Fireballs 2 at a glance
Inferno Fireballs 2 is Fugaso's follow-up to the fireball theme and landed in the catalogue on den 25 juli 2024. Where the original stuck to a tighter setup, the sequel turns up the heat properly: the fruits glow, the fireballs gather and the Hold & Win engine takes center stage.
The game data points to a published RTP på 96,1 %, high volatility and a hefty win cap of 20 000× the stake — more than three times higher than the predecessor's cap. That makes the sequel a clearly sharper version of the same core idea.
The feature list is substantial: a separate bonus game, bonus symbols, Hold & Win, multipliers, respins, an energy-collection mechanic and wild symbols with multipliers.
02Theme and design
The symbol row is built on classic fruit machine motifs — bell, cherry, grapes, lemon, orange, plum and watermelon — but everything is drenched in fire and red under the umbrella theme Hell, inferno. The Fire tag is not decoration here; the fireballs are the actual currency that drives the bonuses.
Aesthetically it's a hot, retro-inspired machine rather than a story-driven world. Fugaso sticks to what worked in the original and turns up the heat both visually and mathematically.
03How the game works
Fugaso does not specify the exact grid layout in our pool export, so the number of reels and rows are confirmed in the game's info panel. The base game is built on matching fruit symbols that pay according to the game's own rules.
The Wild symbols substitute for paying symbols, and here they also carry multipliers that can increase the value of the wins they are part of. The energy-collection mechanic (Symbols collection) builds towards the game's bonus rounds. The exact payouts are confirmed in the game's paytable.
04Bonus features
The heart of Inferno Fireballs 2 is Hold & Win: fireball and bonus symbols lock in place while respins spin to add more, and it's in that engine the heaviest payouts typically reside. A separate bonus game and the energy collection feed into the same potential.
The Wild symbols' multipliers and the respins triggered by Hold & Win can together build substantial chains. Exact multiplier values, number of respins and thresholds for each mode are confirmed in the game's paytable rather than guessed here.
05RTP, volatility and max win
The published RTP is 96,1 %, slightly above the 96-percent level and a long-term measure rather than a session forecast. Volatility is high, which suits the Hold & Win format where much of the outcome is concentrated in the bonus round.
The max win is 20 000× the stake — one of the higher figures among the classically built inferno titles in our pool and a clear upgrade over the original cap.
06Who is it suitable for?
Inferno Fireballs 2 is aimed at players who enjoy the Hold & Win chase for fireballs and can tolerate high variance for a chance at a 20 000×-cap. If you played the first and felt the cap was stingy, the second is the obvious step up.
The high volatility makes it swingy, so set a budget and try the demo mode before you risk real money.
In-game features
Themes
Game rules
The mechanics from the rulebook — point by point
Base game and symbols
Fugaso does not specify the grid layout in detail in our pool export. The fruit symbols pay according to the game's own rules, and the exact payouts are confirmed in the game's paytable.
The Wild symbols substitute for paying symbols and carry multipliers that can increase the value of the wins they are part of. Bonus symbols and energy collection drive the game's bonus rounds.
Hold and Win, respins and bonus games
Hold & Win locks fireball and bonus symbols in place while respins spin to add more. A separate bonus game and the energy collection mechanic can feed into the same bonus potential.
The number of respins, the size of the multipliers and the thresholds to trigger each mode are shown in the game's paytable and confirmed there. Published RTP is 96,1 %, volatility is high and the max win is 20 000× the bet.
Payouts
The symbols and their roles
| Symbol | Role in the game | Payout |
|---|---|---|
| Wild | Replaces all paying symbols | — |
| Jackpot symbol | Stacks up against Hold & Win and the jackpots | — |
| High-paying symbols | Theme symbols — highest-paying group | — |
| Middle symbols | Theme symbols, mid-tier | — |
| Low-value symbols | Card symbols, the lowest-paying group | — |
The payout table is populated after the play session — we do not publish multipliers we have not personally verified in the game's info panel.
How I played
The session that locks the rating
No slot receives its final rating from us without a proper session — base game, bonus hunting and preferably a bonus round on screen. The session for Inferno Fireballs 2 är inbokad; gameplay notes and screenshots will be published here as soon as it has been completed.
Court rulings
Strengths, weaknesses and the editorial rating
Plus
- Max win 20 000× — among the highest in the pool
- RTP 96,1 % in the standard version — above the pool average
- 8 features in the rule sheet — an unusually compact package
- Hold & Win mode with respins
Cons
- High volatility — long dry spells included
Rating based on the rule sheet and numbers; adjusted after the play session if the game over- or underdelivers.
Rasmus Hjortberg · Reviews
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